Cold Iron Fetters

School conjuration (creation); Level arcanist 5, cleric/oracle 5, hunter 3, inquisitor 4, occultist 5, ranger 3, shaman 5, sorcerer/wizard 5, summoner 4, summoner (unchained) 4, warpriest 5, witch 5


Casting Time 1 standard action
Components V, S, M/DF (miniature cold iron shackle)


Range medium (100 ft. + 10 ft./level)
Target one creature
Duration 1 round/level (D)
Saving Throw Reflex negates; Spell Resistance no


Cold iron shackles materialize around the target’s limbs, reducing each of the target’s movement speeds by half. Any flying target has its maneuverability worsened by two steps (from good to poor, for example, to a minimum of clumsy maneuverability). Additionally, if the target has DR/cold iron or DR/cold iron and magic, it is unable to use supernatural or spell-like means of movement (such as dimension door, teleport, or tree meld) for the duration of the spell.

Section 15: Copyright Notice

Pathfinder Player Companion: Legacy of the First World © 2017, Paizo Inc.; Authors: Judy Bauer, John Compton, Violet Hargrave, Mikko Kallio, Jason Keeley, Joe Pasini, Mark Seifter, Kendra Leigh Speedling, Josh Vogt, and Linda Zayas-Palmer.

scroll to top