Calm Air

School abjuration [air]; Level druid 4, sorcerer/wizard 5, summoner 4


Casting Time 1 standard action
Components V, S


Range long (400 ft. + 40 ft./level)
Area cylinder (5-ft./level radius, 40 ft. high)
Duration 10 minute/level (D)
Saving Throw none (object); Spell Resistance no (object)


This spell calms the air and disperses fog, dust, and other particles. The wind force in the area is reduced in strength by one step per 4 caster levels (to a minimum wind force of light) and clouds are dispersed, although parts of non-magical clouds that extend beyond the area are not affected. If a magical cloud or wind’s point of origin is inside the area of a calm air spell, the whole effect is suppressed; otherwise, only the part inside the area is suppressed. Suppression still counts against the duration of a wind or cloud effect. Magical wind and cloud effects are suppressed only if you succeed at a caster level check (DC 11 + effect’s caster level). You can move the calm air effect by concentrating as a standard action.

Section 15: Copyright Notice

Pathfinder Player Companion: Ranged Tactics Toolbox © 2014, Paizo Inc.; Authors: David N. Ross, David Schwartz, and Kaitlyn Sprague.

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