Bull’s Strength

School transmutation; Level alchemist 2, antipaladin 2, bloodrager 2, cleric/oracle 2, druid 2, magus 2, paladin 2, psychic 2, shaman 2, sorcerer/wizard 2, summoner/unchained summoner 2; Domain strength 2; Subdomain rage 2; Bloodline abyssal 2


Casting Time 1 standard action
Components V, S, M/DF (a few hairs, or a pinch of dung, from a bull)


Range touch
Target creature touched
Duration 1 min./level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)


The subject becomes stronger. The spell grants a +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.

Bull’s Strength, Mass

School transmutation; Level cleric/oracle 6, druid 6, magus 6, psychic 6, shaman 6, sorcerer/wizard 6, summoner 4, unchained summoner 6; Subdomain ferocity 6; Mystery battle 6


Range close (25 ft. + 5 ft./2 levels)
Targets one creature/level, no two of which can be more than 30 ft. apart


This spell functions like bull’s strength, except that it affects multiple creatures.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

scroll to top