Bone Fists

School necromancy; Level bloodrager 2, cleric 2, druid 2, psychic 2, shaman 2, sorcerer/wizard 2, witch 2


Casting Time 1 standard action
Components V, S, M (the knucklebone of a dire animal)


Range close (25 ft. + 5 ft./2 levels)
Targets 1 creature/level, no two of which can be more than 30 feet apart
Duration 1 minute/level
Saving Throw none (harmless); Spell Resistance no


The bones of your targets’ joints grow thick and sharp, protruding painfully through the skin at the knuckles, elbows, shoulders, spine, and knees. The targets each gain a +1 bonus to natural armor and a +2 bonus on damage rolls with natural weapons, and they are treated as having armor spikes, with which they are proficient.

Section 15: Copyright Notice

Pathfinder Player Companion: Magic Tactics Toolbox © 2016, Paizo Inc.; Authors: Alexander Augunas, Steven T. Helt, Thurston Hillman, and Ron Lundeen.

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