School transmutation; Level alchemist 2, druid 2, ranger 2, shaman 2, summoner/unchained summoner 2; Domain plant 2; Subdomain defense 2; Mystery nature 2, wood 2


Casting Time 1 standard action
Components V, S, DF


Range touch
Target living creature touched
Duration 10 min./level
Saving Throw none; Spell Resistance yes (harmless)


Barkskin toughens a creature’s skin. The effect grants a +2 enhancement bonus to the creature’s existing natural armor bonus. This enhancement bonus increases by 1 for every three caster levels above 3rd, to a maximum of +5 at 12th level.

The enhancement bonus provided by barkskin stacks with the target’s natural armor bonus, but not with other enhancement bonuses to natural armor. A creature without natural armor has an effective natural armor bonus of +0.


The target also gains DR/magic equal to the double the enhancement bonus the spell provides to the target’s natural armor bonus.

Augmented (6th): If you expend two uses of mythic power, the spell grants DR/epic rather than DR/magic.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Mythic Adventures © 2013, Paizo Publishing, LLC; Authors: Jason Bulmahn, Stephen Radney-MacFarland, Sean K Reynolds, Dennis Baker, Jesse Benner, Ben Bruck, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan Keith, Jason Nelson, Tom Phillips, Ryan Macklin, F. Wesley Schneider, Amber Scott, Tork Shaw, Russ Taylor, and Ray Vallese.

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