Aquatic Cavalry

School conjuration (summoning); Level antipaladin 2, druid 2, paladin 2, ranger 2, shaman 2, summoner 2


Casting Time 1 round
Components V, S, DF


Range medium (100 ft. + 10 ft./level)
Effects 1 hippocampus plus 1 hippocampus/3 caster levels
Duration 1 hour/level (D)
Saving Throw none; Spell Resistance no


You summon a school of hippocampi (one plus one per 3 caster levels, to a maximum of six at 15th level) to serve as combat-trained mounts. the hippocampi avoid combat if possible but defend themselves if attacked. If any hippocampus attacks, the remaining duration of the spell changes from 1 hour per level to 1 round per level (so if a full 4 hours remained, the hippocampi last for only 4 more rounds).

Section 15: Copyright Notice

Pathfinder Roleplaying Game Ultimate Wilderness © 2017, Paizo Inc.; Authors: Alexander Augunas, John Bennett, Robert Brookes, John Compton, Dan Dillon, Steven T. Helt, Thurston Hillman, Eric Hindley, Mikko Kallio, Jason Keeley, Isabelle Lee, Jason Nelson, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Jeffery Swank, and Linda Zayas-Palmer.

scroll to top