School enchantment (compulsion) [mind-affecting]; Level arcanist 4, bard 4, medium 3, mesmerist 4, psychic 4, skald 4, sorcerer/wizard 4


Casting Time 1 round
Components V, S


Range close (25 ft. + 5 ft./2 levels)
Target one living creature
Duration instantaneous
Saving Throw Will negates; Spell Resistance yes


You cause the target to lose most of its memories; its skills, its past, and even its name become mysteries to it. While the target can build new memories, it has trouble accessing those gained before falling victim to the spell. The target can still speak and read any languages it knows and perform basic tasks, but it loses all class abilities, feats, and skill ranks gained before being affected by amnesia. It retains its base attack bonus, saving throws bonuses, Combat Maneuver Bonus, Combat Maneuver Defense, total experience points, Hit Dice, and hit points. If the target gains a character level while suffering from amnesia, it can use any abilities gained by that class level normally. If the class level it gained was from a class in which it already has levels, it gains the abilities of a 1st-level character of that class, even though it is technically of a higher level in that class.

If the amnesia is cured, the target regains the full abilities of the class, including those gained from any levels taken while suffering from this condition. Amnesia can be removed only by heal, limited wish, miracle, psychic surgery, or wish.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Villain Codex © 2016, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Paris Crenshaw, Dan Dillon, Crystal Frasier, Amanda Hamon Kunz, Eric Hindley, Mikko Kallio, Dale C. McCoy, Jr., Stephen Radney-MacFarland, Thomas M. Reid, Alistair Rigg, Alex Riggs, Mark Seifter, and Linda Zayas-Palmer.?

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