Air Breathing

School transmutation; Level alchemist 3, bloodrager 3, cleric 3, druid 3, magus 3, psychic 3, shaman 3, sorcerer/wizard 3, summoner 3


Casting Time 1 standard action
Components V, S, M/DF (flower or piece of grass)


Range touch
Target living aquatic creatures touched
Duration 2 hours/level; see text
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)


The transmuted creatures can breathe air freely.

Divide the duration evenly among all the creatures you touch. The spell doesn’t make creatures unable to breathe water.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Monster Codex © 2014, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, Logan Bonner, Jason Bulmahn, Ross Byers, John Compton, Robert N. Emerson, Jonathan H. Keith, Dale C. McCoy, Jr., Mark Moreland, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, Thomas M. Reid, Patrick Renie, Mark Seifter, Tork Shaw, Neil Spicer, Owen K.C. Stephens, and Russ Taylor.

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