Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./level)
Target one creature
Duration 1 round/level (D)
Saving Throw Will negates; Spell Resistance yes
You pin the target’s shadow to its current location, causing the target to become entangled and preventing it from moving farther than 5 feet from its original position, as if its shadow were anchored to the terrain. Each round on its turn, the target can attempt a new saving throw to end the effect as a full-round action. A flying creature can only hover in place or fall while entangled in this manner. This spell automatically fails when cast on a creature that doesn’t throw a shadow, and it ends if the creature is entirely in an area with no illumination.
Pathfinder Player Companion: Blood of Shadows © 2016, Paizo Inc.; Authors: Alexander Augunas, Steven T. Helt, Luis Loza, and Ron Lundeen.