Iron Stake

School conjuration (creation); Level cleric 3, druid 3, inquisitor 2, ranger 2, sorcerer/wizard 3, witch 3


Casting Time 1 standard action
Components V, S, M (a pinch of iron filings)


Range close (25 ft. + 5 ft./2 levels)
Duration instantaneous or 1 round/level; see text
Saving Throw Fortitude partial; Spell Resistance no


This spell creates a 1-foot-long spike of cold iron that you fling at your target as a ranged touch attack. the stake is treated as a magic and cold iron weapon for the purpose of overcoming damage reduction, and deals 1d6 points of piercing damage for every 2 caster levels you have (maximum 10d6 at 20th level).

Additionally, if a creature with DR/cold iron takes damage from this spell, it is sickened for 1 round and must attempt a Fortitude save. If it fails, for a number of rounds equal to your caster level, it must succeed at a concentration check (in addition to any normally required concentration checks) to use any spells or spell-like abilities it has—the DC of this check is equal to 15 + twice the spell’s level. If the creature fails this concentration check, its spell is wasted.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Ultimate Wilderness © 2017, Paizo Inc.; Authors: Alexander Augunas, John Bennett, Robert Brookes, John Compton, Dan Dillon, Steven T. Helt, Thurston Hillman, Eric Hindley, Mikko Kallio, Jason Keeley, Isabelle Lee, Jason Nelson, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Jeffery Swank, and Linda Zayas-Palmer.

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