Blood Scent

School transmutation; Level alchemist 3, antipaladin 2, bloodrager 3, cleric 3, druid 3, inquisitor 3, psychic 3, ranger 2, sorcerer/wizard 3, witch 3


Casting Time 1 standard action
Components V, S


Range medium (100 ft. + 10 ft./level)
Targets one creature/2 levels, no two of which can be more than 30 ft. apart
Duration 1 minute/level (D)
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)


You greatly magnify the target’s ability to smell the presence of blood. The target is considered to have the scent universal monster ability, but only for purposes of detecting and pinpointing injured creatures (below full hit points). Creatures below half their full hit points or suffering bleed damage are considered strong scents for this ability.

Orcs and any creature under the effects of rage gain a +2 morale bonus on attack and damage rolls against creatures they can smell with this spell, or a +4 morale bonus if the target’s blood counts as a strong scent.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Advanced Race Guide © 2012, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Jim Groves, Tim Hitchcock, Hal MacLean, Jason Nelson, Stephen Radney-MacFarland, Owen K.C. Stephens, Todd Stewart, and Russ Taylor.

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