Animal Purpose Training

School enchantment (compulsion) [mind-affecting]; Level antipaladin 1, bard 2, druid 2, inquisitor 1, paladin 1, psychic 1, ranger 1, shaman 2, witch 1


Casting Time 1 minute
Components V, S, M (a swatch of black cloth)


Range close (25 ft. + 5 ft./2 levels)
Target one indifferent or friendly animal
Duration 1 hour/level
Saving Throw none; Spell Resistance yes


You instill the target animal with a general purpose (see the Handle Animal skill), which can be any purpose except combat training—fighting, guarding, heavy labor, hunting, performance, or riding. This purpose supersedes the animal’s previous trained purpose and any tricks it knows. When the spell ends, the animal reverts to its previous trained purpose and known tricks.

Section 15: Copyright Notice

Pathfinder Roleplaying Game: Advanced Class Guide © 2014, Paizo Inc.; Authors: Dennis Baker, Ross Byers, Jesse Benner, Savannah Broadway, Jason Bulmahn, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan H. Keith, Will McCardell, Dale C. McCoy, Jr., Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Sean K Reynolds, Tork Shaw, Owen K.C. Stephens, and Russ Taylor.

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