Casting Time 1 standard action
Components V, S
Range 100 ft.
Area 10-ft. radius/level
Duration 1 round/level.
Saving Throw: Fortitude negates; Spell Resistance: Yes
Any swimmer caught in the powerful tug of water created by this spell must succeed on an immediate Fort save or be pulled underwater to a depth of 10 feet. Every round thereafter, until the spell’s duration lapses, the victim is permitted a Strength check (DC 18) to break free of the undertow. Remember, a submerged creature can hold its breath for a number of rounds equal to twice its Constitution score. Thereafter, it must succeed on a Fortitude save (DC 10+1 per round) or start to drown. Drowning PCs are reduced to 0 hp in the second round, and then to -10 on the third unless they get to air. Of course, the target must first be within a suitable amount of water in order for this spell to have any effect.
Forgotten Foes © 2010 Tricky Owlbear Publishing, Inc.; Authors Mark Gedak and Stefen Styrsky.