School enchantment (compulsion) [mind-affecting]; Level sorcerer/wizard 7


Casting Time 1 standard action
Components V, S, M (a handful of goose down or sheep’s wool)


Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration Special, see text
Saving Throw Will negates; Spell Resistance yes


The next time the target falls into natural sleep, he will rise to do one short mission of your choosing. The mission cannot be suicidal, or in any other way deliberately harmful to the target. It can be as simple as stealing an item and delivering it to you, or as powerful as assassinating someone (provided the target sensed he could do so and get away safely). While sleepwalking, the target is completely unaware of his actions and upon waking will remember nothing, though he will recognize friends and family during that time and will interact with them appropriately.

If he completes his mission within six hours, he will return to his bed and fall back into natural sleep. If he fails to complete the mission within six hours, he will awake where he is and will be quite confused with no memory of how or why he got there.

Section 15: Copyright Notice

Forgotten Foes © 2010 Tricky Owlbear Publishing, Inc.; Authors Mark Gedak and Stefen Styrsky.

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