Ray of Decay

School necromancy [evil]; Level cleric/oracle 0, sorcerer/wizard 0


Casting Time 1 standard action
Components V, S


Range close (25 ft. + 5 ft./2 levels)
Effect ray
Duration instantaneous
Saving Throw none; Spell Resistance no


When this spell is cast, a ray of dark and sizzling negative energy shoots from the caster’s finger. The caster must succeed at a ranged touch attack and, if successful, the ray deals 1d3 points of negative energy damage. There is a stench of decay which extends from the new wound.

Section 15: Copyright Notice

Forgotten Foes © 2010 Tricky Owlbear Publishing, Inc.; Authors Mark Gedak and Stefen Styrsky.

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