Cause/Cure Bends

School necromancy; Level sorcerer/wizard 3


Casting Time 1 standard action
Components V, S


Range touch
Target creature touched
Duration instantaneous
Saving Throw Fortitude negates; Spell Resistance Yes


By casting this spell and making a touch attack, the wizard either causes a humanoid target to double over in pain from high-pressure gas bubbles forced into their bloodstream, or cures said affliction as it occurs naturally in divers. The target is unable to move for 1d4 hours and takes 1d10 points of damage unless they succeed a Fortitude save.

Section 15: Copyright Notice

Forgotten Foes © 2010 Tricky Owlbear Publishing, Inc.; Authors Mark Gedak and Stefen Styrsky.

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