Call of the Dead

School necromancy (evil); Level cleric/oracle 8, sorcerer/wizard 9


Casting Time four hours
Components V, S, M (skull of a powerful undead creature and onyx gemstone worth at least 5,000 gp/DC 23)


Range medium (100 ft. + 10 ft./level)
Duration 1 hour/ level (D)
Saving Throw none; Spell Resistance no


A dark, necromantic ritual calls forth the buried dead, emptying entire graveyards and turning the corpses into shambling soldiers in your undead army. You cause all corpses in the area to rise up as skeletons under you command; this spell affects corpses buried underground as well, up to a depth of 10 ft., though such undead take 1d4 minutes to claw their way to the surface. These skeletons may be made into burning or bloody skeletons at the time of casting by reducing the spell’s duration to 10 minutes/ level.

These undead do not count against you HD limit for the amount of undead you control. These undead must be commanded as a group and cannot be split up to perform multiple tasks.

If you are slain, these undead immediately crumble to dust.

Section 15: Copyright Notice

Nemesis Unleashed Volume II. Copyright 2019, Otherverse Games. Author: Chris A. Field

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