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Conjure Siege Weapon

School conjuration (creation); Level sorcerer/wizard 6, vanguard 5

CASTING

Casting Time 1 minute
Components V, S, F (a miniature replica of the siege weapon to be summoned worth 1/10gp the original’s cost, see text)

EFFECT

Range 0 ft.
Effect one siege weapon plus ammunition, see text
Duration 10 min./level (D)
Saving Throw none; Spell Resistance no

DESCRIPTION

You conjure the components of a common siege weapon. You can summon any siege engine that is Huge or smaller with a base value of 1,000gp or less, such as a light ballista or trebuchet. It must be a siege weapon (i.e. a siege engine that deals damage); for example, you could summon a ram or catapult, but not an assault bridge or a siege tower. You must provide a matching focus for the siege weapon you wish to conjure; the focus is an intricate, silvered replica that costs 1/10 the base gold value of the siege weapon in question.

The siege weapon must be created in an open space adjacent to you. You are not given any specific proficiency in the siege weapon and must still have a crew operate it as normal. The siege weapon is created with one piece of ammunition per two caster levels you have. This ammo is generated in a single, organized stack or pile (as appropriate) in the same space as the siege weapon itself. The created ammo does not have any special properties, but can be enhanced further with magic.

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