Binding Chains

School conjuration (creation) [metal]; Level bloodrager 3, inquisitor 3, nightblade 3, occultist 3, saboteur 3, sorcerer/wizard 3, summoner 3, vanguard 3


Casting Time 1 standard action
Components V, S


Range close (25 ft. + 5 ft./2 levels) Target one creature
Duration 1 round/level (D)
Saving Throw Reflex partial; Spell Resistance no


You conjure several metal chains to wrap a creature and restrict its movement. A creature that fails its saving throw is entangled and falls prone; a flying creature falls to the ground and takes fall damage, as appropriate. While bound, it is anchored in place (preventing it from moving) and cannot stand from prone. A successful save makes it entangled only (and able to move).

A creature that is held by the chains can make a Strength check (DC = binding chain’s DC) or an Escape Artist check (DC = binding chain’s DC + 5) as a full-round action to pull apart or escape the chains, which ends the spell. Binding chains cannot bind an incorporeal creature or a swarm.

Section 15: Copyright Notice

Akashic Tales: Gifts of Winter Pageantry, © 2021 James Ray; Author James Ray

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