Storm of Vengeance

School conjuration (summoning); Level divine/primal 9

CASTING

Casting Time 1 round
Components V, S

EFFECT

Range long (400 ft. + 40 ft./level)
Effect 360-ft.-radius storm cloud
Duration concentration (maximum 10 rounds) (D)
Saving Throw see text; Spell Resistance yes

DESCRIPTION

Each creature under the storm must succeed on a Fortitude save or be deafened for 1d4 x 10 minutes.

  • Ranged attacks within the area of the storm are impossible.
  • Spells cast within the area are disrupted unless the caster succeeds on a Concentration check against a DC equal to the storm of vengeance‘s save DC + the level of the spell the caster is trying to cast.

Each round you concentrate, the spell generates additional effects as noted below. Each effect occurs on your turn.

2nd Round: Acid rains down in the area, dealing 1d6 points of acid damage (no save).

3rd Round: You call six bolts of lightning down from the cloud. You decide where the bolts strike. No two bolts may be directed at the same target. Each bolt deals 10d6 points of electricity damage. A creature struck can attempt a Reflex save for half damage.

4th Round: Hailstones rain down in the area, dealing 5d6 points of bludgeoning damage (no save).

Section 15: Copyright Notice

S-Class Characters: The Oracle. Copyright 2023, Samurai Sheepdog. Author: Kevin Glusing

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