Ray of Exhaustion

School necromancy; Level 3


Casting Time 1 standard action
Components V, S, M (a drop of sweat)


Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration 1 min./level
Saving Throw Fortitude partial; Spell Resistance yes


Make a ranged touch attack that exhausts the target.

  • A successful Fortitude save means the target is only fatigued.
  • A character that is already fatigued becomes exhausted.
  • This spell has no effect on exhausted creatures.
  • The effect ends as soon as the duration expires.
Section 15: Copyright Notice

S-Class Characters: The Magus. Copyright 2021, Samurai Sheepdog. Author: Kevin Glusing

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