Phantom Steed

School conjuration (creation); Level 2


Casting Time 10 minutes
Components V, S


Range 0 ft.

Duration 1 hour/level (D)


You conjure a Large, quasi-real, creature that can be ridden only by you or by the one person for whom you specifically created the mount.

  • It has insubstantial hooves that make no sound.
  • It has a saddle, bit, and bridle.
  • It does not fight, but animals shun it and refuse to attack it.
  • It has AC 18 (-1 size, +4 natural armor, +5 Dex) and 7 hit points + 1 hit point per caster level. If it loses all its hit points, the mount disappears.
  • It has a speed of 20 feet per two caster levels, to a maximum of 100 feet at 10th level.
  • It can bear its rider’s weight plus up to 10 pounds per caster level.

Starting at 8th level, the mount can ride over sandy, muddy, or even swampy ground without difficulty or decrease in speed. At 10th level, it can use water walk at will (as the spell, no action required to activate this ability). At 12th level, it can use air walk at will (as the spell, no action required to activate this ability) for up to 1 round at a time, after which it falls to the ground. At 14th level, it can fly at its speed with a bonus on Fly skill checks equal to your caster level.

Phantom Steed, Communal (3rd): Range close (25 ft. + 5 ft./2 levels). Summon up to six steeds, and divide the duration in 1-hour intervals among the steeds summoned.

Section 15: Copyright Notice

S-Class Characters: The Oracle. Copyright 2023, Samurai Sheepdog. Author: Kevin Glusing

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