School illusion (figment, glamer); Level 5


Casting Time 1 standard action
Components S


Range close (25 ft. + 5 ft./2 levels)
Targets you
Effect one illusory double
Duration 1 round/level (D) and concentration + 3 rounds; see text
Saving Throw none or Will disbelief (if interacted with); see text; Spell Resistance no


You become invisible (as greater invisibility, a glamer) for 1 round per level, and at the same time, an illusory double of you (as major image, a figment) appears. You are then free to go elsewhere while your double moves away.

  • The double appears within range and moves as you direct it while you concentrate.
  • You can make the double appear superimposed perfectly over your own body so that observers don’t notice an image appearing and you turning invisible.
  • The double moves at your speed and can talk and gesture as if it were real, but it cannot attack or cast spells, though it can pretend to do so.
  • After you cease concentration, the double carries out the last order you gave it until the duration expires.
Section 15: Copyright Notice

S-Class Characters: The Magus. Copyright 2021, Samurai Sheepdog. Author: Kevin Glusing

scroll to top