School universal; Level 9


Casting Time 1 standard action
Components V, S, M (diamond worth 1,500 gp)


A miracle can:

  • Duplicate any oracle spell of 8th level or lower.
  • Duplicate any other spell of 7th level or lower.
  • Undo the harmful effects of many spells, such as feeblemind or insanity.
  • Produce any other effect whose power level is in line with the above effects. A request that is out of line with the deity’s (or alignment’s) nature is refused.
  • A duplicated spell allows saving throws and spell resistance as normal, but the save DC is for a 9th-level spell.
  • When a miracle spell duplicates a spell with a material component that costs more than 100 gp, you must provide that component.

For 25,000 gp in powdered diamond, a miracle can also:

  • Swing the tide of a battle in your favor by raising fallen allies to continue fighting.
  • Move you and your allies, with all your and their gear, from one plane to a specific locale through planar barriers with no chance of error.
  • Protect a city from an earthquake, volcanic eruption, flood, or other major natural disaster.
  • Any similar, very powerful request in line with your deity’s (or alignment’s) nature.
Section 15: Copyright Notice

S-Class Characters: The Oracle. Copyright 2023, Samurai Sheepdog. Author: Kevin Glusing

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