Ethereal Jaunt

School transmutation; Level 5

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range personal
Targets you
Duration 1 round/level (D)

DESCRIPTION

You and your equipment become ethereal. For the duration of the spell, you are in the Ethereal Plane, which overlaps the Material Plane. When the spell expires, you return to material existence.

  • You are invisible, insubstantial, and capable of moving in any direction, even up or down, albeit at half normal speed.
  • You can see and hear out to 60 feet on the Material Plane, but everything looks gray and ephemeral.
  • You can move through solid objects and living creatures.
  • Material creatures’ force effects and abjurations affect you normally, but not vice versa.
  • You can’t attack material creatures, and spells you cast while ethereal affect only other ethereal things.
  • If you end the spell and become material while inside a material object (such as a solid wall), you are shunted off to the nearest open space and take 1d6 damage per 5 feet that you so travel.

Etherealness (8th): Targets you and one other touched creature per three levels for a duration of 1 min./level. Once ethereal, targets need not stay together. When the spell expires, all targets on the Ethereal Plane return to material existence.

Section 15: Copyright Notice

S-Class Characters: The Oracle. Copyright 2023, Samurai Sheepdog. Author: Kevin Glusing

scroll to top