Disintegrate

School transmutation; Level 6

CASTING

Casting Time 1 standard action
Components V, S, M/DF (a lodestone and a pinch of dust)

EFFECT

Range Medium (100 ft. + 10 ft./level)
Target 1 creature or object
Duration instantaneous
Saving Throw Fortitude partial (object); Spell Resistance yes

DESCRIPTION

Make a ranged touch attack that deals 2d6 damage per caster level (to a maximum of 40d6).

  • Any creature reduced to 0 or fewer hit points by this spell is entirely disintegrated, leaving behind only a trace of fine dust. A disintegrated creature’s equipment is unaffected.
  • When used against an object, the ray simply disintegrates as much as a 10-foot cube of nonliving matter. Thus, the spell disintegrates only part of any very large object or structure targeted. The ray affects even objects constructed entirely of force, such as forceful hand or a wall of force, but not magical effects such as a globe of invulnerability or an antimagic field.
  • A creature or object that makes a successful Fortitude save is partially affected, taking only 5d6 points of damage. If this damage reduces the creature or object to 0 or fewer hit points, it is entirely disintegrated.
Section 15: Copyright Notice

S-Class Characters: The Magus. Copyright 2021, Samurai Sheepdog. Author: Kevin Glusing

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