Astral Projection

School necromancy; Level 9


Casting Time 30 minutes
Components V, S, M (1,000 gp jacinth)


Range touch
Targets you plus one additional willing creature touched per two caster levels
Duration see text
Saving Throw none; Spell Resistance yes


The targets’ spirits are sent to the astral realm while their bodies remain behind in a state of suspended animation. All targets must remain with the caster at all times, and if the caster dies, the rest of the targets are stranded.

Targets can travel astrally to any of these plane connected to the Astral Plane. To enter one, they leave the Astral Plane, forming new physical bodies (and equipment) on the plane of existence they have chosen to enter.

A silver cord connects targets’ bodies to their projections and is invisible when on another plane. If a target dies while the cord remains, it wakes back up in its body with two permanent negative levels. If the cord is severed (which very few things can do), or the target’s body is destroyed on the material plane, it dies.

The caster and any other targets with them can stay in their astral forms indefinitely; their bodies remain in suspended animation until they return, die, or an effect dispels the magic on either their body or their astral form.

Section 15: Copyright Notice

S-Class Characters: The Oracle. Copyright 2023, Samurai Sheepdog. Author: Kevin Glusing

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