School evocation [air]; Level archon 2, druid 3, sorcerer/wizard 2


Casting Time 1 standard action
Components V, S


Range short (25 ft. +5 ft./2 levels)
Effect shimmering limbs of air
Duration 1 round/2 levels
Saving Throw none; Spell Resistance yes


This spell creates two columns of wind that can mimic your limbs’ movements when you make unarmed attacks. This allows you to make unarmed attacks at range. You can make one such attack on the same round you cast the spell. On subsequent rounds you can make a single ranged unarmed attack as a standard action or, as a full round action, make as many ranged attacks as you are normally allowed unarmed attacks when performing a full attack action. These attacks use your unarmed melee attack bonus and deal 1d4 damage or your normal unarmed damage (whichever is greater). The damage from these attacks may be lethal or nonlethal damage at your choice.

You may not use this spell to make combat maneuvers or deliver special attacks normally associated with unarmed attacks (such as Stunning Fist). You also cannot use it to deliver touch-range spells or similar magic effects. You cannot use this spell to make ranged attacks with natural weapons. While casting this spell provokes attacks of opportunity normally, the attacks made with the spell do not.

Thunderfist, Greater

School evocation [air]; Level archon 4, druid 5, sorcerer/wizard 4


Range medium (100 ft. +10 ft./ level)
Duration 1 round/level


This spell acts as thunderfist except as noted above, plus the ranged unarmed attacks made with the spell have expanded options. If you have a feat or special ability that can be delivered with an unarmed attack (such as Gorgon’s Fist, Scorpion Style, and Stunning Fist), as a standard action you may use the ability as part of a single ranged unarmed attack. Other options include using a standard action to make a ranged bull rush, disarm or trip (using your normal CMB) without risking an attack of opportunity or being disarmed or tripped in return. You still cannot use this spell to deliver spells.

Section 15: Copyright Notice

The Genius Guide To: Air Magic. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens

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