Casting Time 1 standard action
Range short (25 ft. +5 ft./2 levels)
Targets Up to five creatures, no two of which may be more than 30 ft. apart
Duration 1 minute/level
Saving Throw Will negates; Spell Resistance yes
Divine Right: The Suspend Spells
Both suspend divine and suspend domain may seem like extremely powerful spells. After all, they cut off a cleric’s access to divine powers granted by the gods themselves! And seen in that light, it’s easy to understand why only godlings (who themselves access deific powers) have access to these spells that suppress the divine link between deity and mortal. From a game-play point of view, neither spell is overwhelmingly powerful. Pragmatically, it would be more effective to totally paralyze a target with hold person than reduce his effectiveness by cutting off spells. With the normal Will save mechanism, it is unlikely a godling can cut off a higher-level character’s spells.
What the spells do accomplish is to make godlings feel unique and powerful by letting them do things other characters can’t. While the spells do not actually affect play outcome more than most 1st and 2nd level spells do, simply knowing that godling characters have the potential to produce such unprecedented effects will change how players think and feel about the class.
This spell prevents its targets from accessing clerical domains. Targets cannot use domain granted powers or cast spells prepared from a domain. This is true even for characters that gain access to a domain from a source other than the cleric class (such as a druid gaining a domain through the nature’s bond ability, or a godling’s lineage domains). Targets of this spell can still cast spells that happen to be in a domain they possess, if it is also accessed from their class spell lists and not prepared using a domain spell slot.
The Genius Guide To: The Mystic Godling