Suspend Divine

School abjuration; Level godling 3


Casting Time 1 standard action
Components None


Range medium (100 ft. +10 ft./level)
Target one creature
Duration 1 round/level
Saving Throw Will negates; Spell Resistance yes


Divine Right: The Suspend Spells

Both suspend divine and suspend domain may seem like extremely powerful spells. After all, they cut off a cleric’s access to divine powers granted by the gods themselves! And seen in that light, it’s easy to understand why only godlings (who themselves access deific powers) have access to these spells that suppress the divine link between deity and mortal. From a game-play point of view, neither spell is overwhelmingly powerful. Pragmatically, it would be more effective to totally paralyze a target with hold person than reduce his effectiveness by cutting off spells. With the normal Will save mechanism, it is unlikely a godling can cut off a higher-level character’s spells.

What the spells do accomplish is to make godlings feel unique and powerful by letting them do things other characters can’t. While the spells do not actually affect play outcome more than most 1st and 2nd level spells do, simply knowing that godling characters have the potential to produce such unprecedented effects will change how players think and feel about the class.

This spell prevents its target from accessing divine spells and cleric domain abilities. The target cannot use domain granted powers or cast any divine spells. A target of this spell can still cast arcane spells, even if the spell also exists as a divine spell, and can still use divine powers not tied to a cleric domain.

If you have at least one domain that is the same as a domain possessed by the target, the spell’s duration increases to 1 minute/ level for that target.

Section 15: Copyright Notice

The Genius Guide To: The Mystic Godling

The Genius Guide To: The Mystic Godling. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens
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