Harm, Mass

School necromancy; Level death mage 9


Casting Time 1 standard action
Components V, S


Range close (25 ft. + 5 ft./2 levels)
Targets One or more creatures, no two of which can be more than 30 ft. apart.
Duration instantaneous
Saving Throw Will half; see text; Spell Resistance yes


Mass harm uses negative energy to deal 10 points of damage per caster level (to a maximum of 250 points of damage at 25th level to each creature). If the creature successfully saves, mass harm deals half this amount. Mass harm cannot reduce the target’s hit points to less than 1.

If used on an undead creature, mass harm acts like heal.

Section 15: Copyright Notice – Adventurer’s Handbook: Genius Guide Volume 1

Adventurer’s Handbook: Genius Guide Volume 1. Copyright 2010, Super Genius Games. Authors: Owen K.C. Stephens and Stan!
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