False Vigor

School necromancy; Level death mage 4


Casting Time 1 standard action
Components V, S, M (a drop of blood)


Range touch
Target creature touched
Duration 1 hour/level or until discharged, see text
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)


You harness the powers of unlife to grant the target a limited ability to avoid death. While the spell is in effect, the target gains temporary hit points equal to 2d10 +1 per caster level (maximum +15).

Section 15: Copyright Notice

Adventurer’s Handbook: Genius Guide Volume 1. Copyright 2010, Super Genius Games. Authors: Owen K.C. Stephens and Stan!

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