Casting Time 1 standard action
Range long (400 ft. + 40 ft./level)
Target up to two creatures touched
Saving Throw no; Spell Resistance no
This spell allows you to send one or two willing creatures touched from one location with a large quantity of earth or stone to another such location within 10 miles/level. You may be one of the creatures sent, or not, as you prefer. The spell has no saving throw because if the targets do not wish to be affected by this spell they automatically resist it. The caster may send each target to the same location, or to two different locations. Only two creatures, each with all the objects they are carrying up to their heavy load, may be moved with this spell.
The locations used as departure and arrival points for this spell must have areas of exposed dirt, earth, rock, or stone that at least equals the volume of the creatures sent. The rocky material need not be natural—dungeon floors and city walls are viable locations. The departure and arrival locations must be connected by a contiguous volume of rocky material. This is almost always the case for outdoor locations and stone buildings set on bedrock foundations. The path of travel need not be a straight line—the spell can transport targets from a beach area to an island by creating a path beneath the ocean, but cannot reach a treetop, boat, interior of a wooden building, or a castle floating on a cloud.
Each target is instantly transferred from your current location to any other spot the caster can see or has been to that qualifies as an arrival location. Travel does not leave the material plane and is not hampered by a dimensional anchor spell or similar magic.
Adventurer’s Handbook: Genius Guide Volume 1. Copyright 2010, Super Genius Games. Authors: Owen K.C. Stephens and Stan!