Casting Time 1 standard action
Components V, S
Area cylinder (30 ft. radius, 60 ft. high)
Saving Throw Reflex half; Spell Resistance yes
An avalanche spell may be cast anywhere on the same plane as the caster. The caster must be able to see the target area, either directly, with the aid of a spyglass, or through some form of divination at least as accurate as normal sight (such as a scrying spell, or the use of a crystal ball).
The spell creates a mass of snow and ice that crashes onto the effected area. This deals 1d8 points of cold damage per two caster levels (maximum 10d8) and affects every creature and object that takes damage as if hit with a bull rush with a CMB of 10 + caster level. All creatures and objects moved by the bull rush are pushed directly away from the center of the spell.
The Genius Guide To: Ice Magic
Adventurer’s Handbook: Genius Guide Volume 1. Copyright 2010, Super Genius Games. Authors: Owen K.C. Stephens and Stan!