Home >Magic >Spells (3rd Party) >

Rogue Genius Games

Subpages

Latest Products from this Publisher at OpenGamingStore.com!

Rune Magic PF1e

Vendor: Rogue Genius Games
Type: Book
Price: 1.95

Be the Master of the Magic of Runes!

Runes are older, more primal forms of magic that existed before spells or even mortal languages. Runes may augment their crafter’s own abilities, aid their allies, reveal knowledge and lore, or hinder and harm their crafter’s foes. While the undisputed masters of rune magic are the dedicated runecasters, others can learn enough about the strange and elder form of supernatural power to use just a few runes to aid their heroic or villainous efforts.

Rune Magic PF2e

Vendor: Rogue Genius Games
Type: Book
Price: 1.95

Be the Master of the Magic of Runes!

Runes are older, more primal forms of magic that existed before spells or even mortal languages. Runes may augment their crafter’s own abilities, aid their allies, reveal knowledge and lore, or hinder and harm their crafter’s foes. While the undisputed masters of rune magic are the dedicated runecasters, others can learn enough about the strange and elder form of supernatural power to use just a few runes to aid their heroic or villainous efforts.

Rune Magic SF

Vendor: Rogue Genius Games
Type: Book
Price: 1.95

Be the Master of the Magic of Runes!

Runes are older, more primal forms of magic that existed before spells or even mortal languages. Runes may augment their crafter’s own abilities, aid their allies, reveal knowledge and lore, or hinder and harm their crafter’s foes. While the undisputed masters of rune magic are the dedicated runecasters, others can learn enough about the strange and elder form of supernatural power to use just a few runes to aid their heroic or villainous efforts.

Rune Magic 5e

Vendor: Rogue Genius Games
Type: Book
Price: 1.95

Be the Master of the Magic of Runes!

Runes are older, more primal forms of magic that existed before spells or even mortal languages. Runes may augment their crafter’s own abilities, aid their allies, reveal knowledge and lore, or hinder and harm their crafter’s foes. While the undisputed masters of rune magic are the dedicated runecasters, others can learn enough about the strange and elder form of supernatural power to use just a few runes to aid their heroic or villainous efforts.

Sword of Kings SF

Vendor: Rogue Genius Games
Type: Book
Price: 2.95

The King Serves the Land. The Sword Serves the King!

The Sword of Kings is an ancient runic weapon that predates the civilization of any still-inhabited world. It is much more than a mere hybrid of science and technology – it is the rune that fully encapsulates the enigmatic concept of rulership, smelted down through means beyond mortal ken, alloyed with circuits and steel both, and turned into a symbol of royalty as much as a weapon for defeating foes.

Known by many names the Sword of Kings grows with its owner, granting both the needed advancing weapon damage and level-appropriate powers themed to become a leader and ruler. It can be a major MacGuffin a GM can use like an artifact to drive a game (but without as much unbalancing impact on en-counters as artifacts tend to have in pure fantasy games), or just a diplomats-fans-and-politics themed hybrid item a character can expend resources to have grow with them throughout their adventuring career.

Whether you want to add some epic royal destiny to a game without tacking on an entire set of star-nation-building rules, are looking for a major reward to help characters who are in a political-minded campaign, or just want to hand out a item that will grow to be part of a character’s legend, the Sword of Kings is ready to become part of the myths and stories of your campaign’s galaxy!