Casting Time 1 standard action
Components V, S, DF
Range close (25 ft. + 5 ft./2 levels)
Area 20-ft.-radius spread
Duration 1d3+1 rounds
Saving Throw Reflex partial; Spell Resistance yes
You cause chaotic energies to violently shake and disorient the targets of this spell. Those in the area affected are shaken ( -2 morale penalty on attack rolls, weapon damage rolls, and saving throws) for 1 round and must make Reflex saves or fall prone; the Reflex save is required each round a creature is in the area of effect.
101 2nd Level Spells. Copyright 2011, Steven D. Russell; Author: Steven D. Russell.