Trip Line

School evocation [force]; Level sorcerer/wizard 0


Casting Time 1 standard action
Components V, S


Range close (25 ft. + 5 ft./2 levels)
Effect one trip line of force
Duration 1 minute (D)
Saving Throw Reflex partial; Spell Resistance no


You create a shimmering line of force up to ten feet long that hovers two feet off the ground. The line is translucent and difficult to see, requiring a Perception check (DC 20) to notice. If a creature is aware of the line, she can either slow down and step over it using a move action or she can attempt to jump over it with a successful Acrobatics check (DC 8). A failed Acrobatics check is the same as failing a Reflex save (described below).

Creatures unaware of the line must make a Reflex save when they run into the line. Those who fail fall prone and take 1d6 points of non-lethal damage. Those that succeed do not fall but must end their movement for that round directly in front of the line.

Those who are running when they encounter the line add +4 to the DC of the save.

Creatures Huge size or larger and those of Tiny size or smaller are unaffected by this line.

Section 15: Copyright Notice

101 0-Level Spells. Copyright 2011, Steven D. Russell; Author: Steven D. Russell.

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