Touch of Fatigue

School necromancy; Level cleric/oracle 0, sorcerer/wizard 0


Casting Time 1 standard action
Components V, S


Range touch
Target living creature touched
Duration instantaneous
Saving Throw Fortitude negates; Spell Resistance yes


This spell causes the target creature touched to gain the fatigued condition. The target gains a new saving throw at a -1 penalty after one minute. The target gains a second save at a -2 penalty the next minute, and this repeats until he makes his save or the fatigue condition is removed by adequate sleep.

Section 15: Copyright Notice

101 0-Level Spells. Copyright 2011, Steven D. Russell; Author: Steven D. Russell.

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