Torn Muscle

School necromancy; Level bard 2, cleric/oracle 3, sorcerer/wizard 2


Casting Time 1 standard action
Components V


Range medium (100 ft. + 10 ft./level)
Target one living creature
Duration permanent (D)
Saving Throw Fortitude negates; Spell Resistance yes


The target immediately gets a sharp cramp in his chest, back or side and becomes short of breath, imposing a -4 penalty on attack rolls, skill checks, and ability checks. More importantly, the creature is flat-footed and cannot run. A conjuration (healing) spell of 2nd level or higher negates the effects of this spell, as do fast healing and regeneration.

Section 15: Copyright Notice

101 2nd Level Spells. Copyright 2011, Steven D. Russell; Author: Steven D. Russell.

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