School conjuration (creation); Level bard 1, cleric/oracle 1, sorcerer/wizard 1


Casting Time 2 minutes
Components V, S, M (a tindertwig)


Range close (25 ft. + 5 ft./2 levels)
Effect one quasi-real, humanoid torchbearer
Duration 1 hour/level (D)
Saving Throw none; Spell Resistance no


You conjure a Medium-sized, humanoid creature. The torchbearer appears with a newly-lit torch, which it carries for you or the one person for whom you specifically created the torchbearer. A torchbearer appears to be a short, burly human dressed in livery of whatever color you specify. It does not fight, but animals shun it and refuse to attack it.

The torchbearer has an AC of 11 (+0 size, +1 Dex) and 4 hit points +1 hit point per caster level. If it loses all its hit points, the torchbearer disappears, as does the torch it was carrying. A torchbearer has a base speed of 20 feet, and a Strength score of 11 (for purposes of encumbrance). It does not fight.

The torchbearer’s torch sheds light as an ordinary torch, and remains with the torchbearer; it cannot be given to anyone else. The light produced by the torch increases according to caster level. A torchbearer’s abilities include those of torchbearers of lower caster levels.

Caster Level Additional abilities
3rd The torch sheds light as a sunrod.
5th The torch sheds light as a bullseye lantern, and changes appearance to resemble a lantern.
7th The torch sheds light as a daylight spell, and changes appearance to resemble a brightly-glowing ball.
Section 15: Copyright Notice

Section 15: Copyright Notice – 101 1st Level Spells

101 1st Level Spells. Copyright 2011, Steven D. Russell; Author: Steven D. Russell.

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