Thief Ward

School abjuration; Level cleric/oracle 2, paladin 2, sorcerer/wizard 2


Casting Time 1 standard action
Components V, S, M/DF (small magnifying glass)


Range close (25 ft. + 5 ft./21evels)
Area 50-ft.-radius emanation
Duration 1 min./level
Saving Throw none; Spell Resistance no


Thief ward creates an area where sounds are magnified, shadows lessened, and details brightened. All Sleight of Hand and Stealth checks made within the area suffer a -10 penalty.

Section 15: Copyright Notice

101 2nd Level Spells. Copyright 2011, Steven D. Russell; Author: Steven D. Russell.

scroll to top