Stand Your Ground

School transmutation; Level paladin 2


Casting Time 1 move action
Components V, S, DF


Range personal
Target you
Duration 1 min./level (D)


You gain a sacred bonus to your CMD equal to one third your caster level; you also ignore the effects of the blown away, confused, cowering, dazed, frightened, knocked down, panicked, prone and slowed conditions for the duration of the spell so long as you do not move from you current location.

Section 15: Copyright Notice

101 2nd Level Spells. Copyright 2011, Steven D. Russell; Author: Steven D. Russell.

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