Skull Sight

School necromancy; Level sorcerer/wizard 3


Casting Time 1 standard action
Components V, S, F (an intact skull)


Range touch
Target one skull
Duration 1 hour/level
Saving Throw No; Spell Resistance No


By touching the skull and speaking the magic words, you enchant a skull so you can see through its eye sockets. The skull’s range of sight is the same as your normal vision (and darkvision, up to 60 ft.). You can also see through your own eyes regularly, but you have merely to concentrate to focus on either one. If the caster leaves the skull behind, he can move up to 1 mile away per level. If he moves beyond that range, the spell ends. Also if the skull is broken, the spell ends.

Section 15: Copyright Notice

Section 15: Copyright Notice – 101 3rd Level Spells

101 3rd Level Spells. Copyright 2011, Steven D. Russell; Author: Steven D. Russell.

scroll to top