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Scout’s Hike

School transmutation; Level bard 2, druid 2, ranger 2, sorcerer/wizard 2


Casting Time 1 standard action
Components V, S, M (dirt from a fresh trail)


Range touch
Target creature touched
Duration 1 min./level
Saving Throw Will negates (harmless); Spell Resistance yes


The target creature gains a +2 enhancement bonus to Dexterity, a +4 competence bonus to Stealth checks and increases its base land speed by feet*. It has no effect on other modes of movement, such as burrow, climb, fly, or swim.

Editor’s Note

How many feet? The source book omitted this piece of information. When errata becomes available, we will update this page.

Section 15: Copyright Notice

101 2nd Level Spells. Copyright 2011, Steven D. Russell; Author: Steven D. Russell.