Program Feat

School transmutation; Level cleric/oracle 2, sorcerer/wizard 2


Casting Time 1 standard action
Components V, S, DF


Range touch
Target one creature and one construct touched
Duration 10 min./level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)


Program feat gives a construct the benefits of a single feat possessed by another creature the caster is touching when the spell is cast. The construct must meet all the prerequisites of the feat. The feat must be passive and require no thought to activate for a non-intelligent construct to gain the benefit from it. (For example: Weapon Focus would work, but Power Attack would not.)

Section 15: Copyright Notice

101 2nd Level Spells. Copyright 2011, Steven D. Russell; Author: Steven D. Russell.

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