Casting Time 1 standard action
Components V, S, DF
Effect weapon touched
Duration 1 min./level
Saving Throw Fortitude partial; Spell Resistance yes
This spell functions like magic weapon, except that instead of gaining a magical enhancement, the weapon becomes coated with magically created injury poison. This poison deals 1d4 Dexterity damage per round for 10 rounds. Poisoned creatures can make a Fortitude save each round to negate the damage and end the affliction. The Fortitude DC of the poison is 10 + ½ caster level + the caster’s ability modifier.
Section 15: Copyright Notice – 101 1st Level Spells
101 1st Level Spells. Copyright 2011, Steven D. Russell; Author: Steven D. Russell.