Phantasmal Tripwire

School illusion (phantasm) [mind-affecting]; Level sorcerer/wizard 0

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Target one living creature
Duration instantaneous
Saving Throw Will disbelief, then Will; see text; Spell Resistance yes

DESCRIPTION

You create a phantasmal image of a tripwire by forming the thoughts of the subject’s subconscious mind into something that its conscious mind can visualize: a wire strung in front of its feet. Only the spell’s subject can sense the phantasmal tripwire. You see only a vague shape near its feet. The target first gets a Will save to recognize the sensation as unreal. If that save fails, the subject believes the tripwire is real. The subject then must succeed on a second Will save or fall prone and suffer 1d3 nonlethal damage.

If the subject of phantasmal tripwire succeeds in disbelieving and possesses telepathy or is wearing a helm of telepathy, the image of the tripwire can be turned upon you. You must then disbelieve it or become subject to believing that you’re caught up in a trip wire upon which you must succeed on a second Will save or fall prone and suffer 1d3 nonlethal damage.

Section 15: Copyright Notice

Section 15: Copyright Notice – 101 0-Level Spells

101 0-Level Spells. Copyright 2011, Steven D. Russell; Author: Steven D. Russell.

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