School enchantment (compulsion) [mind-affecting]; Level bard 2, cleric/oracle 2


Casting Time 1 standard action
Components V, S, M (tiny fruit tarts and a feather)


Range close (25 ft. + 5 ft./2 levels)
Target one living humanoid creature
Duration 1 round/level
Saving Throw Will negates; Spell Resistance yes


You spin a web of pale, dreamy light, causing a comatose slumber to come upon the target (which may include causing the subject to fall prone, any damage from which does not awaken the victim). A victim of nightsnare is helpless. Each round on its turn, the subject may attempt a new save to end the effect. Slapping or wounding the target rouses the individual immediately, but normal noise does not. Rousing a sleeper with slaps or wounds requires an attack action that does not provoke an attack of opportunity. The sleeper rouses automatically when the duration of nightsnare ends.

Section 15: Copyright Notice

101 2nd Level Spells. Copyright 2011, Steven D. Russell; Author: Steven D. Russell.

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