Magic Spike

School abjuration; Level cleric/oracle 3, sorcerer/wizard 3


Casting Time 1 standard action
Components V, S, M (cold iron spike)


Range medium (100 ft. + 10 ft./level)
Target one creature or object
Duration permanent
Saving Throw Will negates; Spell Resistance yes


You form a bolt of magical energy that strikes a target and robs it of its magical energy. With a successful ranged touch attack and upon a failed save, your target’s spell save DCs and the DCs of any supernatural and spell-like abilities it possesses suffer a -2 penalty. A successful dispel magic negates this spell’s effects.

Section 15: Copyright Notice

Section 15: Copyright Notice – 101 3rd Level Spells

101 3rd Level Spells. Copyright 2011, Steven D. Russell; Author: Steven D. Russell.

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