Casting Time 1 standard action
Components V, S, M (cold iron spike)
Range medium (100 ft. + 10 ft./level)
Target one creature or object
Saving Throw Will negates; Spell Resistance yes
You form a bolt of magical energy that strikes a target and robs it of its magical energy. With a successful ranged touch attack and upon a failed save, your target’s spell save DCs and the DCs of any supernatural and spell-like abilities it possesses suffer a -2 penalty. A successful dispel magic negates this spell’s effects.
Section 15: Copyright Notice – 101 3rd Level Spells
101 3rd Level Spells. Copyright 2011, Steven D. Russell; Author: Steven D. Russell.