Infuse Weapon

School transmutation [see text]; Level cleric/oracle 0, sorcerer/wizard 0


Casting Time 1 standard action
Components V, S, DF


Range touch
Target weapon touched
Duration 1 round/level
Saving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object)


Choose an energy type when you cast the spell (acid, cold, electricity, fire, and sonic); the spell gains this energy descriptor. Infuse weapon gives the touched weapon a +1 bonus of the chosen energy type on damage rolls.

You can’t cast this spell on a natural weapon, such as an unarmed strike (though a monk’s unarmed strike is considered a weapon, and thus it can be enhanced by this spell).

Section 15: Copyright Notice

101 0-Level Spells. Copyright 2011, Steven D. Russell; Author: Steven D. Russell.

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